Esports

History[ edit ] Riot Games launched League of Legends in October and rapidly attracted [14] attention from the competitive gaming community. The first two seasons of competitive play consisted of a series of tournaments mostly organised by third parties, such as Intel Extreme Masters in Europe and Major League Gaming in North America, capped by a world championship tournament hosted by Riot Games. Since the LCS was only launched in the third year of professional play, it was immediately dubbed “Season 3”. The top three finishers in both the Riot Games European and North American regional championships held in August automatically qualified, with the remaining five teams being decided in qualifier tournaments held in January Each LCS season is divided into two splits for spring and summer; the first games of the first spring split took place on 7 February in North America and on 9 February in Europe. The top three teams from each continent advanced to the Season 3 World Championships.

League of Legends

Contents [ show ] The League of Legends Until only twenty years ago, Runeterra was on a collision course with disaster. As quickly as Runeterra’s denizens would band together in ancient times as tribes, opposing tribes would war to settle their disputes. No matter the era, the preferred choice of warfare has always been magical.

The debate regarding the automobile and its relation to one’s value in the sexual marketplace has been ongoing for some time, with some overstating the car’s value as a tool of attraction.

However, most Elo implementations share the same basics as that originally designed for chess. A brief summary is given below. For a more detailed discussion, see Wikipedia. It is assumed that a person’s performance varies from game to game in approximately a normal distribution and a person’s Elo rating was the mean of that distribution. A person with a higher Elo may perform better on average than a player with a lower Elo, although usually it was mainly to do with the teamwork around that player.

For players A and B with respective Elo ratings of Ra and Rb the expected victorious outcome Ea of the game for player A was given by the following formula: This standard is for Chess and may have been different in League of Legends. As a result, if a team was expected to win and does their score changes less than if they were expected to lose and instead won. A player’s change in rating was linear to the difference between the expected outcome and the actual outcome.

History

It knows pre-made teams are an advantage, so it gives pre-made teams tougher opponents than if each player had queued alone or other premades of a similar total skill level. Riot Games uses some formulas to make the pre-made teams vs solo players matching fair. The basic concept is that the system over time understands how strong of a player you are, and attempts to place you in games with people of the same strength.

As much as possible, the game tries to create matches that are a coin flip between players who are about the same skill.

The debate regarding the automobile and its relation to one’s value in the sexual marketplace has been ongoing for some time, with some overstating the car’s value as a tool of attraction.

The remaining teams can qualify for the Regional Finals depending on their point ranking. All matches are played in a Bo1. Top two teams in each group advance to Play-In: Bottom team in each group is eliminated. Play-In Round 2 – October 6th – 7th in Seoul First-place teams from each group are randomly paired with second-place teams from another group for a Bo5. The winner of each match advances to the Group Stage. All sixteen teams are divided into four groups where they play a Double Round Robin format.

Top two teams in each group advance to Knockout Stage. Bottom two teams in each group are eliminated. Knockout Stage – October 20th – 21st in Busan, October 27th – 28th in Gwangju and November 3rd in Incheon Eight teams play in a single elimination bracket over five matchdays.

League of Legends

Latest Champion To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime. As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by.

Sep 15,  · Q: If Matchmaking is so fair, how come I just had a bunch of really one-sided matches? A: There are two reasons for this. First, League of Legends sometimes can become ‘snowballey’. Some team compositions especially, if they start doing well, will keep doing well.

But if you persevere, Dota 2 becomes one of the most rewarding and tense team-based multiplayer experiences anywhere in gaming. It’s an achievement owed to uncompromising depth, a ridiculously generous free-to-play model, and the great features developer Valve has built up around it. Exit Theatre Mode Valve’s artists deserve praise for a crisp and readable style that, after some practice, makes it possible to tell what’s going on even in a massive brawl where both teams of five colorful fantasy characters collide and cast spells at once.

As such, you should not expect to have fun your first day playing In short, Dota 2 is a deeply layered construct of systems, and to survive you need to understand every single one and how they interact with one another. Even figuring out which of the heroes and counting fits you best is a time-consuming challenge. The selection is bewildering: Drow Ranger, perhaps, with her obscene damage the instant she unlocks her “ultimate” ability at level 6, and her slowing Ice Arrows that enable both escapes and setting up a kill.

On the more complex end of the spectrum you have choices like the armour-manipulating Templar Assassin, or the incredibly mobile Storm Spirit, who can dart around the battlefield and avoid damage by simply not being in the wrong place at the wrong time. On top of that there are well over items to choose from within each game, each with their own ways of manipulating and enhancing your stats and suite of active abilities.

Your learning has just begun when you’ve settled on what roles, heroes, and builds suit you best — you also have to adapt based on what other players choose. If the other team plays a Riki, you need to compensate with an emphasis on detection.

Institute of War

An example may help clarify. Suppose Player A has a rating of , and plays in a five-round tournament. He or she loses to a player rated , draws with a player rated , defeats a player rated , defeats a player rated , and loses to a player rated The expected score, calculated according to the formula above, was 0. Note that while two wins, two losses, and one draw may seem like a par score, it is worse than expected for Player A because his or her opponents were lower rated on average.

Therefore, Player A is slightly penalized.

They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran’s political entities to govern the outcomes of .

There are, in fact, two Zanarkands: The original Zanarkand was a city state whose people wished to enhance their lives using a mix of magic imbued within machina. The city state of Bevelle was militarized and focused on machina. Bevelle believed Zanarkand was planning a war and so Bevelle struck first. During the war Yu Yevon , the leader of Zanarkand and the most powerful summoner in Spira, used this might to fight off the armies of Bevelle.

They were unable to stop Bevelle and Yu Yevon sacrificed the people of Zanarkand, turning them into the fayth needed for the ultimate summoning, to preserve the metropolis in a dream state at the height of its power. Yu Yevon summoned a creature of unspeakable power to defend it, that became to be known as Sin. Yu Yevon gave the creature two objectives: Unable to control Sin’s power, Yu Yevon’s mind became consumed and the newly summoned Sin turned on Zanarkand itself, destroying the metropolis.

Zanarkand’s ruins, 1, years after its destruction.

LOL Matchmaking Explained

Early life Dipper in his lamb costume. Dipper was born on August 31, From a young age, Dipper’s mother would dress him up in a lamb costume and have him perform his signature song and dance, the ” Lamby Lamby Dance.

Mason “Dipper” Pines (born August 31, , 5 minutes after Mabel Pines) is a smart, curious, and adventurous year-old boy spending the summer with his Great Uncle Stan in Gravity Falls, Oregon, where he and his sister constantly encounter the town’s paranormal side. Armed with a mysterious.

Matchmaking is the existing automated process in League of Legends that matches a player to and against other players in games. Contents [ show ] Details The system estimates how good a player is based on whom the player beats and to whom the player loses. It knows pre-made teams are an advantage, so it gives pre-made teams tougher opponents than if each player had queued alone or other premades of a similar total skill level Riot Games Inc.

The basic concept is that the system over time understands how strong of a player you are, and attempts to place you in games with people of the same strength. As much as possible, the game tries to create matches that are a coin flip between players who are about the same skill. The basic priorities of the system are, in order of importance: Protecting new players from experienced ones.

Finding a match at all. The longer you wait, the more important this priority is. There are three steps on that the matchmaking system follows: If it’s a pre-made team, the rating is the average of the team members, along with an increase based on the type of pre-made to make sure that the team gets tougher opponents, because being a pre-made is an advantage.

Gen.G

Map of UEFA countries whose teams reached the group stage of the UEFA Champions League UEFA member country that has been represented in the group stage UEFA member country that has not been represented in the group stage Since —10 season , the UEFA Champions League begins with a double round-robin group stage of 32 teams, which is preceded by two qualification ‘streams’ for teams that do not receive direct entry to the tournament proper. The two streams are divided between teams qualified by virtue of being league champions, and those qualified by virtue of finishing 2nd—4th in their national championship.

The higher an association’s coefficient, the more teams represent the association in the Champions League, and the fewer qualification rounds the association’s teams must compete in. Five of the remaining ten qualifying places are granted to the winners of a four-round qualifying tournament between the remaining 40 or 39 national champions, within which those champions from associations with higher coefficients receive byes to later rounds.

The other five are granted to the winners of a two-round qualifying tournament between the 15 clubs from the associations ranked 1 through 15, which have qualified based upon finishing second, third, or fourth in their respective national league.

The winner of each match advances to the Group Stage. Group Stage – October 10th – 17th in Busan Four teams from Play-In Round 2 join twelve teams with direct entry from Korea, China, Europe, Taiwan/Hong Kong/Macau, North America and Vietnam.

Comments Shares “Free-to-play” and “microtransactions” are dirty terms to some. Famous Facebook Skinner boxes like Farmville have clouded attitudes toward today’s free-to-play games, and there’s an assumption all microtransaction-driven game design is handicapped by the need to create ways to charge players. For some games, this is certainly true, but there are excellent free-to-play games out there that represent good value for money. Below we’ve assessed some of the most common methods used by free-to-play games to make money from players, and highlighted some of the fairest examples of free-to-play that are worth your time.

Convoluted shops and fake currencies A lot of the distrust toward microtransaction-driven games comes down to the way they habitually obfuscate both what exactly you’ll be paying for, and how much you’ll be paying for it. This starts with the standard practice of exchanging of standard currency for fake fun-bucks equivalents. The deliberately awkward exchange rates are of course designed to hide the actual value of the items you’re buying, but hiding the value of every transaction at this fundamental level appears dishonest.

There’s a widespread lack of clarity around the payment systems attached to free-to-play games. The price and payment method of engaging with a game should be quickly apparent, and expressed in a way that lets players know exactly what they’re getting for their money. It should not, like Star Wars: The Old Republic, require the careful study of three different screens to unravel the various interlocking currencies, subscription deals, expansion packs and “preferred status” upgrades available.

Xayah and Rakan: Wild Magic